Work carried out in collaboration with Matthew Ruggiu.
Five different applications were introduced to us. After getting their
Flowchart, we chose as reference moving pictures, which allows you to browse
a series of images. Having the container, we had to decide the content so we
focused on the topic. The first idea was to insert images from the
Kamasutra, but it had some limitations: because of the explicit sexual theme it would never
have passed the test of Apple and presenting an already defined style, it wouldn’t have allowed
us to outline a new design. But it was interesting because there’s no copyright on these photos.
So we decided to create an application that would allow you to browse through a sequence of
images about art; however it could have been boring and the user should have a knowledge
about the representations. So we decided to add short descriptive texts, which contain the
necessary informations (author, date, description, context).
From here began the search of materials, such as images without copyright,
and the text composition. We chose to write both in Italian and in English,
to make the application usable by a wider portion of users.
Once we found the materials, we decided to order them chronologically; then
we decided to split the images in topic categories that make the reading
less predictable and different from a classic art history book.
We have collected the images in “Art like Design” (name freely inspired by the
text of Professor Brusatin), a collection of pieces of art considered forerunners
of modern design objects.
The last phase involved the layout and the aesthetic.
Having two different types of images, we decided to expose first the horizontal image in
full screen or the vertical in a semi screen, and after the text related to it.Work carried out in collaboration with Matthew Ruggiu.
Five different applications were introduced to us. After getting their
Flowchart, we chose as reference moving pictures, which allows you to browse
a series of images. Having the container, we had to decide the content so we
focused on the topic. The first idea was to insert images from the
Kamasutra, but it had some limitations: because of the explicit sexual theme it would never
have passed the test of Apple and presenting an already defined style, it wouldn’t have allowed
us to outline a new design. But it was interesting because there’s no copyright on these photos.
So we decided to create an application that would allow you to browse through a sequence of
images about art; however it could have been boring and the user should have a knowledge
about the representations. So we decided to add short descriptive texts, which contain the
necessary informations (author, date, description, context).
From here began the search of materials, such as images without copyright,
and the text composition. We chose to write both in Italian and in English,
to make the application usable by a wider portion of users.
Once we found the materials, we decided to order them chronologically; then
we decided to split the images in topic categories that make the reading
less predictable and different from a classic art history book.
We have collected the images in “Art like Design” (name freely inspired by the
text of Professor Brusatin), a collection of pieces of art considered forerunners
of modern design objects.
The last phase involved the layout and the aesthetic.
Having two different types of images, we decided to expose first the horizontal image in
full screen or the vertical in a semi screen, and after the text related to it.
To see the italian version click here.
Work carried out in collaboration with Matthew Ruggiu.
Five different applications were introduced to us. After getting their flowchart, we chose as reference moving pictures, which allows you to browse a series of images.
image-flow-mov-A3
Having the container, we had to decide the content so we focused on the topic. The first idea was to insert images from the Kamasutra, but it had some limitations: because of the explicit sexual theme it would never have passed the test of Apple and presenting an already defined style, it wouldn’t have allowed us to outline a new design. But it was interesting because there’s no copyright on these photos.
So we decided to create an application that would allow you to browse through a sequence of images about art; however it could have been boring and the user should have a knowledge about the representations. So we decided to add short descriptive texts, which contain the necessary informations (author, date, description, context).
From here began the search of materials, such as images without copyright, and the text composition. We chose to write both in Italian and in English, to make the application usable by a wider portion of users.
Once we found the materials, we decided to order them chronologically; then we decided to split the images in topic categories that make the reading less predictable and different from a classic art history book. We have collected the images in “Art like Design” (name freely inspired by the  text of Professor Brusatin), a collection of pieces of art considered forerunners of modern design objects.
The last phase involved the layout and the aesthetic. Having two different types of images, we decided to expose first the horizontal image in
full screen or the vertical in a semi screen, and after the text related to it.
Layout
As for aesthetics, we chose to use the font used by Apple, Helvetica, for consistency, and we created a cover that recalls the contents without being too explicit. We also thought about the extensions that this application could support: the opportunity to be updated by downloading new chapters on the art world and becoming a museum guide, downloadable from the site of the museum or from the App store.
Museum
ArtPhone
The application we designed is about art and design and presents a series of images, followed by the relative texts, divided into categories according to the subject. We decided to develop this issue because we know it, so we can understand the usefulness and the usability of it.
The application could be attractive both for the curious user who wants to enhance his culture, both for the expert of art and
design user that wants to obtain immediately available informations.
As a museum guide it has many advantages as opposed to the existing ones: it may contain a potentially infinite number of informations and is a tangible memory of the art exhibition.
Compared to an art book the iPhone is light, quick to see and always at your hand; the application is not like to be tedious as there isn’t too much text and a lot of space is for the images; in addition the division into chapters makes the user’s understanding easier and allows him to make new associations.


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