These are the steps of the application design: concept, flowchart, content, visual design and
code.
The mere concept is nothing more than a point of departure; it’s creating the flow that makes
you understand the feasibility of the application and it’s coding that makes it attractive
for the company.
The finished product requires to carry out all the steps.
The application must pass the Apple control and only later it may be offered for sale.
To be accepted by the company, it needs to meet certain standards, so it’s better to take
them into account during the construction and the development of the application.These are the steps of the application design: concept, flowchart, content, visual design and
code.
The mere concept is nothing more than a point of departure; it’s creating the flow that makes
you understand the feasibility of the application and it’s coding that makes it attractive
for the company.
The finished product requires to carry out all the steps.
The application must pass the Apple control and only later it may be offered for sale.
To be accepted by the company, it needs to meet certain standards, so it’s better to take
them into account during the construction and the development of the application.These are the steps of the application design: concept, flowchart, content, visual design and
code.
The mere concept is nothing more than a point of departure; it’s creating the flow that makes
you understand the feasibility of the application and it’s coding that makes it attractive
for the company.
The finished product requires to carry out all the steps.
The application must pass the Apple control and only later it may be offered for sale.
To be accepted by the company, it needs to meet certain standards, so it’s better to take
them into account during the construction and the development of the application.These are the steps of the application design: concept, flowchart, content, visual design and
code.
The mere concept is nothing more than a point of departure; it’s creating the flow that makes
you understand the feasibility of the application and it’s coding that makes it attractive
for the company.
The finished product requires to carry out all the steps.
The application must pass the Apple control and only later it may be offered for sale.
To be accepted by the company, it needs to meet certain standards, so it’s better to take
them into account during the construction and the development of the application.
To see the italian version click here.
These are the steps of the application design: concept, flowchart, content, visual design and code.
The mere concept is nothing more than a point of departure; it’s creating the flow that makes you understand the feasibility of the application and it’s coding that makes it attractive for the company. The finished product requires to carry out all the steps.
The application must pass the Apple control and only later it may be offered for sale. To be accepted by the company, it needs to meet certain standards, so it’s better to take them into account during the construction and the development of the application.
flowchart
The Flowchart is a diagram that shows the course of a logical process. It’s necessary because it allows the designer to translate his idea into a scheme that clarifies which steps are essential and feasible. We worked with the flowchart following two different ways of work, as a transposition of an idea (baby’s name application) or getting it from an already existing application (5 new applications). In the first case it is necessary to convert your thoughts in the stream of actions that the user will make, trying to facilitate his use of the software, for example by reducing the number of steps; the second requires the ability to deduct. Point common to the two ways of work is the understanding of the application functioning.
In a good design it’s necessary to understand what happens after any given command or action and the required timing. Moreover, drawing a flowchart helps to design the visuals of the application.
content
The inventor of a product, result of commitment, effort and ingenuity, is protected by a series of regulations, ranging from industrial property, including patents, trademarks and designs, to royalties. The rights imposed by the industrial property are registry rights because
it’s needed the inclusion on the register, while the royalties concerning the artistic and literary works are automatically assigned when created and do not require the filing of the work. The need to protect the ownership of the Intellectual Property is perceived, especially by the
authors themselves, since late XIX century, when was born the first association aimed at protecting them (BIRPI Bureaux Internationaux Réunis pour la Protection de la Propriété Intellectuelle or International Office for the Protection of Intellectual Property).
Planning ArtPhone we needed to find images of art works and then we had to understand the limits imposed by the copyright on them and if reproduction through photos, found on the internet, have the same limitations as the art work. Once we understood that it is mere representation of the art piece, we learned that it can be used for commercial purposes only if covered by the public domain, and not by the cc. The source from which we have taken the informations and images is Wikipedia, which for academic aims gives the freedom to use the texts for any specific purpose and the category of each photo.
visual design
The user has no idea how the software connects the reaction of the machine to the actions he did, for this reason often he does not understand the time that the machine needs to perform a calculation. The interface is in most cases the only part of the device that communicates with the user and allows him to act on the device itself. Precisely for this reason the interface has to be carefully designed as clear as possible so that he does not occur into error. Moreover, for the same reasons, it should be attractive fot the consumers.
code
It concerns the programming of a software; to program includes a number of commands that connect your computer to the content through a series of actions or calculations. Each different compiler requires a different programming language. These have different degrees of difficulty from basic, such as Action Script, to complex, such as Xcode. This is not multi-platform, as opposed to Action Script; as well Xcode was not done thinking of the human language so is not intuitive and requires that the action will not be executed if the command is not entered correctly. The only aid is the continuation of the writing of the command when you type it. For more creates many files with the same name but different
extension that stores various information about the same code and the programmer must write different commands in each of these files. Xcode requires that you declare all the components and their actions; this is difficult but it makes possible to know the exact outcome of the program,
while with Action Script, which accepts commands also not very strictly defined, it is more uncertain. It also allows to associate images with the code very quickly, converting them into symbols and to export in variuos formats, for example the web, or even to create software.
Being a programmer is a job, and takes time, minimum 10 years, but approaching the subject is not impossible. In fact every student can and should do so primarily because this way he would understand more deeply the functioning of the software that is planning and he would be aware that some functions (and thus required the programmer) are feasible or not. Furthermore you understand better how the machines talk to each other or with additional components input and output, such as sensors. Today, designers can not afford to know how to perform a single task, but must know how to navigate in various fields, from the conceptual to the practical. Also being able to achieve simple codes can be useful to produce animations and presentations in Flash and makes the work much more clear and incisive.
In the case of group work, as today is very common in the design fiel, it’s necessary to specify appliances of every participant in the project; certainly it is often difficult to clearly divide the work of colleagues but when the skills are clearly different, or when we shall make use of external
advice of a professionist, it is correct to explicitly mention which part of the work is not self-made to avoid plagiarism. This term shall not include the breach of copyright but the use of others’  work without giving the credits, or mentioning and acknowledging the authorship.


No Responses Yet to “Designing an application (academic article)”  

  1. No Comments Yet

Leave a Reply